![]() Pirate Lord: Usually, you won't need crosspaths, except maybe 0-5-2 for DDTs. ![]() Pre-emptive Strike/Sub Commander: For both of them, you'll want to use advanced intel in most situations, except some rare occasions, for example if subs are your only towers.Ĭarrier Flagship: The grapes still shoot normally, so it's up to you to decide if you want that or camo detection. 4-2-0 is better mid game for massive rushes, but 5-2-0 is useless. (keep in mind that 4-2-0 is better though)Įlite Sniper: 0-5-2 is always better with a Stronger Stimulant Alchemist buffĮlite Defender: Single target is easily 2-0-5 but if in need of some more bloon defense then the shrapnel attack of a 0-2-5 would be useful.Įnergizer: Don't crosspath. Super Glue: This time you'll need pierce, so 0-2-5 is better.Ĭripple MOAB: Always go for 5-0-2, you'll need attack speed. Otherwise, just go 0-2-5.īloon solver: You already have enough pierce, so just use 5-0-2.īloon Solver: 5-0-2 is better due to the pierce being enough for almost any situation Icicle Impale: If you encounter DDTs with this, which is most likely, you can use 2-0-5, but the best thing to do is couple a 0-2-5 with an MIB village, for attack speed. Super Brittle: This is a tough one, because you're going to need both speed AND range (and Re-freeze), so I'd suggest just choosing one and buffing your ice tower with something else (alchemist, village.).Ībsolute Zero: 2-5-0 slows down MOAB's more, but 0-5-2 is a more effective slow for bloons normally. Tack Zone: Same, go for speed, you won't need more range. 2-3-0 is one of the best early game towers. Inferno ring: Middle path gives more range and pierce, bottom path gives more damage, so you decide. MOAB eliminator: Usually, you'll want more range, so it's 0-5-2.īomb blitz: 0-2-5 is more effective since it buffs the pierce by getting the 5th tier MOAB domination: Crosspaths only buff main attack, so again, it's up to you to decide between pierce and attack speed.īloon Crush: Speed is always better, go for 5-2-0. Perma Charge: 2-5-0 is better, because 4 pierce isn't enough for this tower to really be effective. Glaive Lord: 5-2-0 is better for in the newest update due to the increase in damage per shot. Master Crossbow: Speed (0-2-5) is always better, given that +3 pierce changes almost nothing at that point. PMFC: Crosspath only influences the triple darts, so it's up to you to choose between pierce or range+camo. 5-0-2 is better most of the time for more precise targetting. (as ceramics get more health and DDT may appear soon) Also, Monkey Intelligence Bureau is highly recommended by this point.Ultra-Juggernaut: The crosspath depends if you want speed or range+camo. Other than the Submerge and Support and Signal Flare, there are 4 more ways to reveal Camo Bloons, with 2 involving Magic monkeys, 1 involving a Hero, and 1 involving a power: Ninja Monkeys can with Counter-Espionage, Wizard Monkeys can with Shimmer, a Camo Trap can strip 500 Bloons (600 with the Bigger Traps perk), and a level 9+ Ezili can with her basic attack, alongside stripping Regrowth and Fortified properties off the target.įor camo bloons on Rounds 81+, see DDT/Strategies. ![]() In BTD6 however there are more ways to do it.In Bloons Tower Defense 5 Deluxe, Bloons Tower Defense 5 Mobile and Bloons Monkey City, however, you can also use the Monkey Engineer's Cleansing Foam (or, in BTD5 Mobile, the Tier 4 Ice Fortress). Only two things in Bloons TD 5 can make camo bloons lose their camo status: the Mortar Tower with the Signal Flare, best used at the beginning of a track, and the submerged Monkey Sub with Submerge and Support.In BTD5, Camo Bloons can be very dangerous, especially on Round 78, which contains a dense rush of Camo Ceramic Bloons.Prior to BTD5, all BTD4 towers technically were able to hit Camo but not always detect Camo, which was since changed in BTD5.įor a more comprehensive list of towers that can pop Camo Bloons, refer to the Camo Detection page. These are tables on towers that can affect Camo Bloons in any way, including "unusual" ways.
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